ARMED! updated with Mango support, new multiplayer features, and more
ARMED! is the best multiplayer strategy game on Windows Phone, easily-downwardly. True, there is very little competition on that front, but the game would be impressive regardless. Fifty-fifty amend, Sickhead Games has just published the massive ARMED! version 1.2 update. Among the changes are Fast App Switching back up, a new multiplayer matchmaking entrance hall, Ranked correspondence matches, an in-game news ticker, more linguistic communication translations, and lots more. Having spent some time with the update prior to its release, I must say that all of the additions and tweaks make for an incredibly deep and polished experience.
Caput past the intermission for the full release notes.
ARMED! version v1.2 release notes
New Features:
- New Multiplayer/matchmaking anteroom
- New Ranked correspondence mode
- ARMED! is at present a Mango app!
- Fast Application Switching. No more than lost games to the search button!
- Can now pivot a live tile to the home screen past pressing and belongings on a match in the Quick Get-go carte du jour
- Toast notifications alert you when information technology's your turn in a correspondence match
- New News ticker on the Main Menu
- ARMED! Has been translated into the following languages
- Spanish
- German
- Italian
- If you'd like to help translate ARMED! into your language, contact back up.
- New Unit Information screen, attainable when a unit is selected by tapping the Magnifying glass button or from within the buy screen
- New "multi-select" button replaces one of the command group buttons, allows the user to make a temporary selection of multiple units without changing their group
- Drag select! Can elevate a selection box while property downwards a group button or the multi-select push
- BugSense back up added, in-game crash details will be automatically reported to the back up team
Balance Changes:
- Factory:
-
- Isolated the Factory's Reactor node. No longer requires any previous upgrades nor does the Reactor upgrade block future upgrades
- Factories tin can no longer exist added to unit of measurement groups
- Striker:
- All Strikers offset out with 25 shield points.
- Damage decreased to 15 (Down from 20).
- Fire range increased to 3 (Up from 2).
- Removed Immolation special
- New special "Caution". Strikers using this activeness will retreat to a safe distance while nether assail
- Maximum HP is at present 80. (Down from 100)
- Armor Rating is now 2 (Up from 1)
- Now costs 500 to deploy (Down from 750)
- Armor rating is at present 3 (Upwards from 0)
- Damage increased from ix to 15.
- Speed increased by 1.
- HP reduced from 100 to 25, but added 75 shield points.
- Speed boost from Turbo special at present works correctly.
- Turbo special rebalanced to at present exist complimentary of cost and not cause cocky-damage, but can only exist used every other turn
- Flamethrower now hits more than than i target.
- Starts with 3 rockets instead of 1.
- At present only launches one "volley" of rockets per combat phase.
- Replaced initial "Extra Rocket" upgrade with a "Shield" upgrade.
- Replaced "3-Way Rockets" upgrade with another "Actress Rocket" upgrade.
- All Rocket Batteries at present deal 25% splash damage
- Base of operations impairment is now xxx (Up from 20)
- Starting HP is now 150 (Up from 100)
- Now costs 300 to deploy (Down from 400)
- Armor Rating is now ii (Up from 0)
- Anti-Air rockets now cost 100 resources. (Down from 250)
- Anti-Air rockets reduce base damage past 2. (Downwardly from 5)
- Concussion Rockets now price 100 resources. (Down from 200)
- Extra Rocket upgrade now costs 75 resources (Down from 150)
- Now prefers changing targets between shots
- New Detector upgrade gives vision of all units and tiles within sight range, regardless of vision blocking terrain or cloaking abilities
- Drones which are attacked while idle (not pathed or capturing) volition now automatically attempt to move away towards safety
- Now costs 300 to deploy (Up from 150)
- Repair Stations can now heal themselves at twice their normal repair corporeality (previously could not self-repair)
- Added shield upgrade option
- Starting HP is now 150 (Upwardly from 100)
- Armor Rating is now 2 (Up from 0)
- Now costs 400 to deploy (Downward from 600)
- Armor Rating is now three (Upward from 0)
- Shockwave special no longer amercement the Mech
- Shockwave special now hits friendly units within 1 tile in add-on to the enemy
- Shockwave special now slows enemy units within two tiles
- The Mech can now move usually while using Shockwave (previously movement was disabled for the combat plow in which shockwave was used)
- Starting HP is at present 200. (Up from 100)
- Interceptor upgrades tin no longer destroy Silo projectiles
- Armor Rating is now iii (Upwardly from 0)
- Shield upgrade for structure now costs 75 resource. (Downwardly from 100)
- Units cannot burn down at units directly higher up them. (Flying units in the same tile)
- Tank:
- Missile Silo:
- HoverTank:
- Rocket Battery
- Drone:
- Repair Station:
- Incendiary Launcher:
- Mech:
- Laser Turret:
- Full general:
Improvements:
- Major multiplayer improvements
- Improved matchmaking algorithms to lucifer players together quicker
- New Ranked correspondence mode
- Units are at present much easier to select
- Redesigned chief menu and other screens in accord with metro principals, text should now be easier to read and appear cleaner in general
- Double borer a non-Manufactory construction opens its Upgrade Screen (Factories just open the Upgrade Screen if it cannot currently produce vehicles)
- Can now buy specials and upgrades more chop-chop by double-tapping, in the same manner one tin for vehicles and structures
- Units within SoftCover tiles (trees) now accept their healthbar rendering turned on to increase visibility to the user (previously only turned on when taking damage)
- Various rendering optimizations noticably increment fps during combat
- New Alert icons
- New Alerts:
- Orbital Strike launched
- HQ Under Attack
- Power Station being captured
- Duplicate alerts no longer announced if a similar/nearby warning is already on screen
- Alerts increase in size as similar events happen nearby
- Adapted HUD to take up less screen space
- A path node at present pulsates while being dragged for easier visibility
- Units Destroyed are now logged in the end of game statistics screen
- Slight improvements to AI, Hard/Insane in item will now begin the game with a stronger opening
- Added several missing characters to fonts
- Improved particle effect for "Slowed" units
- Improve reporting for Scoreloop-related errors
- Text appears crisper and easier to read
- Added preview margin to the Level Select screen to make user aware the screen scrolls horizontally
- Vibration and warning options are enabled by default
- Adjusted spacing and justification for buy screen card text
- Factories will at present prefer to warp in Vehicles on tiles closer to their rally-indicate
Bug Fixes:
- Fixed issue that was preventing some players from connecting to multiplayer
- Can now add all units of a certain blazon to a group while holding a group button and double tapping a unit of measurement
- Buy/Upgrade screens are no longer attainable outside of deployment via a doubletap
- Enemy units are no longer selectable while in grouping mode
- Later performing a special or upgrade, the enhanced unit will remain selected on exiting the menu
- Tin can follow/path to a unit that renders through fog of war (the HQ and Mech).
- Drone'south Repair no longer causes issues with units that are moving or attacking.
- Prevented photographic camera-related crash during the level loading procedure
- Factories no longer emit smoke while producing a unit if they're nether fog of state of war.
- Camera at present saves/restores it'due south position while pointing out SoftCover in the Tutorial.
- Improved network stability
- Vehicles now face up the enemy HQ after being built
- Orbital Strike AoE no longer renders during the Game Over sequence.
- Tank'southward Overshield special at present shows the correct icon
- Scoreloop menu option no longer remains disabled in a rare timing issue.
- Scoreloop "engagement of birth" no longer offsets past 24 hours
- Scoreloop usernames with extended characters no longer crusade issues
- Tutorial Fourth dimension/Resource command can no longer go "stuck" while dragging the camera
- Fixed regal screen wink earlier loading a game.
ARMED! costs $3.99 and has a costless trial. Pick information technology upward here on the Market place.

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The AT&T version of Surface Duo is now getting Android xi
Later a very long wait, the original Surface Duo is now eligible to receive its over-the-air Bone update to Android 11. Here is what is new and stock-still with the biggest update yet for Microsoft'southward outset dual-screen Android device.
Source: https://www.windowscentral.com/armed-updated-mango-support-new-multiplayer-features-and-more
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